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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View file

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
class IGameDef;
class INodeDefManager;
class NodeDefManager;
#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
@ -80,7 +80,7 @@ public:
size_t getNumObjects() const { return m_objects.size(); }
ObjDefType getType() const { return m_objtype; }
INodeDefManager *getNodeDef() const { return m_ndef; }
const NodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
@ -88,7 +88,7 @@ public:
ObjDefType *type, u32 *uid);
protected:
INodeDefManager *m_ndef;
const NodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
};