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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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61 changed files with 583 additions and 457 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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class IGameDef;
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class INodeDefManager;
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class NodeDefManager;
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#define OBJDEF_INVALID_INDEX ((u32)(-1))
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#define OBJDEF_INVALID_HANDLE 0
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@ -80,7 +80,7 @@ public:
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size_t getNumObjects() const { return m_objects.size(); }
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ObjDefType getType() const { return m_objtype; }
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INodeDefManager *getNodeDef() const { return m_ndef; }
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const NodeDefManager *getNodeDef() const { return m_ndef; }
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u32 validateHandle(ObjDefHandle handle) const;
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static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
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@ -88,7 +88,7 @@ public:
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ObjDefType *type, u32 *uid);
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protected:
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INodeDefManager *m_ndef;
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const NodeDefManager *m_ndef;
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std::vector<ObjDef *> m_objects;
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ObjDefType m_objtype;
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};
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