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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View file

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <vector>
class INodeDefManager;
class NodeDefManager;
class Map;
/*
@ -147,7 +147,7 @@ struct MapNode
// Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE
MapNode(INodeDefManager *ndef, const std::string &name,
MapNode(const NodeDefManager *ndef, const std::string &name,
u8 a_param1=0, u8 a_param2=0);
bool operator==(const MapNode &other)
@ -193,16 +193,17 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
void setLight(enum LightBank bank, u8 a_light,
const NodeDefManager *nodemgr);
/**
* Check if the light value for night differs from the light value for day.
*
* @return If the light values are equal, returns true; otherwise false
*/
bool isLightDayNightEq(INodeDefManager *nodemgr) const;
bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
u8 getLight(enum LightBank bank, const NodeDefManager *nodemgr) const;
/*!
* Returns the node's light level from param1.
@ -212,15 +213,15 @@ struct MapNode
u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const;
/**
* This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr)
* This function differs from getLight(enum LightBank bank, NodeDefManager *nodemgr)
* in that the ContentFeatures of the node in question are not retrieved by
* the function itself. Thus, if you have already called nodemgr->get() to
* get the ContentFeatures you pass it to this function instead of the
* function getting ContentFeatures itself. Since INodeDefManager::get()
* function getting ContentFeatures itself. Since NodeDefManager::get()
* is relatively expensive this can lead to significant performance
* improvements in some situations. Call this function if (and only if)
* you have already retrieved the ContentFeatures by calling
* INodeDefManager::get() for the node you're working with and the
* NodeDefManager::get() for the node you're working with and the
* pre-conditions listed are true.
*
* @pre f != NULL
@ -228,11 +229,12 @@ struct MapNode
*/
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
bool getLightBanks(u8 &lightday, u8 &lightnight,
const NodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
{
u8 lightday = 0;
u8 lightnight = 0;
@ -240,11 +242,12 @@ struct MapNode
return blend_light(daylight_factor, lightday, lightnight);
}
u8 getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted = false) const;
u8 getWallMounted(INodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
u8 getFaceDir(const NodeDefManager *nodemgr,
bool allow_wallmounted = false) const;
u8 getWallMounted(const NodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
/*!
* Checks which neighbors does this node connect to.
@ -256,25 +259,28 @@ struct MapNode
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/
void getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
u8 neighbors = 0);
/*
Gets list of selection boxes
*/
void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0);
void getSelectionBoxes(const NodeDefManager *nodemg,
std::vector<aabb3f> *boxes, u8 neighbors = 0);
/*
Gets list of collision boxes
*/
void getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
void getCollisionBoxes(const NodeDefManager *nodemgr,
std::vector<aabb3f> *boxes, u8 neighbors = 0);
/*
Liquid helpers
*/
u8 getMaxLevel(INodeDefManager *nodemgr) const;
u8 getLevel(INodeDefManager *nodemgr) const;
u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
u8 getMaxLevel(const NodeDefManager *nodemgr) const;
u8 getLevel(const NodeDefManager *nodemgr) const;
u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
/*
Serialization functions