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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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617d94c803
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61 changed files with 583 additions and 457 deletions
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@ -127,7 +127,7 @@ void MeshMakeData::setSmoothLighting(bool smooth_lighting)
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Single light bank.
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*/
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static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
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INodeDefManager *ndef)
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const NodeDefManager *ndef)
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{
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u8 light = n.getLight(bank, ndef);
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@ -149,7 +149,7 @@ static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
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Calculate non-smooth lighting at interior of node.
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Both light banks.
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*/
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u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef)
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u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
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{
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u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, ndef);
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u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, ndef);
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@ -161,7 +161,7 @@ u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef)
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Single light bank.
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*/
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static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
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v3s16 face_dir, INodeDefManager *ndef)
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v3s16 face_dir, const NodeDefManager *ndef)
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{
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u8 light;
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u8 l1 = n.getLight(bank, ndef);
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@ -184,7 +184,8 @@ static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
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Calculate non-smooth lighting at face of node.
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Both light banks.
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*/
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u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
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u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir,
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const NodeDefManager *ndef)
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{
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u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef);
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u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, ndef);
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@ -198,7 +199,7 @@ u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
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static u16 getSmoothLightCombined(const v3s16 &p,
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const std::array<v3s16,8> &dirs, MeshMakeData *data)
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{
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INodeDefManager *ndef = data->m_client->ndef();
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const NodeDefManager *ndef = data->m_client->ndef();
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u16 ambient_occlusion = 0;
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u16 light_count = 0;
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@ -672,7 +673,7 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
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TODO: Add 3: Both faces drawn with backface culling, remove equivalent
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*/
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static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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INodeDefManager *ndef)
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const NodeDefManager *ndef)
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{
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*equivalent = false;
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@ -717,7 +718,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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*/
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void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
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{
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INodeDefManager *ndef = data->m_client->ndef();
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const NodeDefManager *ndef = data->m_client->ndef();
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const ContentFeatures &f = ndef->get(mn);
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tile = f.tiles[tileindex];
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bool has_crack = p == data->m_crack_pos_relative;
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@ -737,7 +738,7 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe
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*/
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void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile)
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{
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INodeDefManager *ndef = data->m_client->ndef();
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const NodeDefManager *ndef = data->m_client->ndef();
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// Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0),
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// (0,0,1), (0,0,-1) or (0,0,0)
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@ -810,7 +811,7 @@ static void getTileInfo(
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)
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{
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VoxelManipulator &vmanip = data->m_vmanip;
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INodeDefManager *ndef = data->m_client->ndef();
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const NodeDefManager *ndef = data->m_client->ndef();
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
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