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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View file

@ -87,7 +87,7 @@ float Environment::getTimeOfDayF()
Check if a node is pointable
*/
inline static bool isPointableNode(const MapNode &n,
INodeDefManager *nodedef , bool liquids_pointable)
const NodeDefManager *nodedef , bool liquids_pointable)
{
const ContentFeatures &features = nodedef->get(n);
return features.pointable ||
@ -96,7 +96,7 @@ inline static bool isPointableNode(const MapNode &n,
void Environment::continueRaycast(RaycastState *state, PointedThing *result)
{
INodeDefManager *nodedef = getMap().getNodeDefManager();
const NodeDefManager *nodedef = getMap().getNodeDefManager();
if (state->m_initialization_needed) {
// Add objects
if (state->m_objects_pointable) {