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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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61 changed files with 583 additions and 457 deletions
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@ -87,7 +87,7 @@ float Environment::getTimeOfDayF()
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Check if a node is pointable
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*/
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inline static bool isPointableNode(const MapNode &n,
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INodeDefManager *nodedef , bool liquids_pointable)
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const NodeDefManager *nodedef , bool liquids_pointable)
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{
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const ContentFeatures &features = nodedef->get(n);
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return features.pointable ||
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@ -96,7 +96,7 @@ inline static bool isPointableNode(const MapNode &n,
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void Environment::continueRaycast(RaycastState *state, PointedThing *result)
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{
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INodeDefManager *nodedef = getMap().getNodeDefManager();
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const NodeDefManager *nodedef = getMap().getNodeDefManager();
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if (state->m_initialization_needed) {
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// Add objects
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if (state->m_objects_pointable) {
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