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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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61 changed files with 583 additions and 457 deletions
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@ -202,8 +202,8 @@ bool wouldCollideWithCeiling(
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return false;
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}
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static inline void getNeighborConnectingFace(const v3s16 &p, INodeDefManager *nodedef,
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Map *map, MapNode n, int v, int *neighbors)
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static inline void getNeighborConnectingFace(const v3s16 &p,
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const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
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{
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MapNode n2 = map->getNodeNoEx(p);
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if (nodedef->nodeboxConnects(n, n2, v))
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@ -283,7 +283,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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// Object collides into walkable nodes
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any_position_valid = true;
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INodeDefManager *nodedef = gamedef->getNodeDefManager();
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const NodeDefManager *nodedef = gamedef->getNodeDefManager();
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const ContentFeatures &f = nodedef->get(n);
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if (!f.walkable)
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