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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View file

@ -48,7 +48,7 @@ class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
@ -129,7 +129,7 @@ public:
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef,
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6,
@ -365,7 +365,7 @@ public:
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual const NodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
@ -477,7 +477,7 @@ private:
IWritableTextureSource *m_tsrc;
IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
NodeDefManager *m_nodedef;
ISoundManager *m_sound;
MtEventManager *m_event;