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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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61 changed files with 583 additions and 457 deletions
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@ -131,7 +131,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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if (pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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const NodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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