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Improve getPointedThing() (#4346)
* Improved getPointedThing() The new algorithm checks every node exactly once. Now the point and normal vector of the collision is also returned in the PointedThing (currently they are not used outside of the function). Now the CNodeDefManager keeps the union of all possible nodeboxes, so the raycast won't miss any nodes. Also if there are only small nodeboxes, getPointedThing() is exceptionally fast. Also adds unit test for VoxelLineIterator. * Cleanup, code move This commit moves getPointedThing() and Client::getSelectedActiveObject() to ClientEnvironment. The map nodes now can decide which neighbors they are connecting to (MapNode::getNeighbors()).
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20 changed files with 1046 additions and 433 deletions
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@ -193,6 +193,8 @@ public:
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virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
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{ return getBlockNoCreateNoEx(p); }
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inline INodeDefManager * getNodeDefManager() { return m_nodedef; }
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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@ -346,6 +348,9 @@ protected:
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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// This stores the properties of the nodes on the map.
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INodeDefManager *m_nodedef;
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private:
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f32 m_transforming_liquid_loop_count_multiplier;
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u32 m_unprocessed_count;
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