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organizing stuff.
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commit
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23 changed files with 805 additions and 374 deletions
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@ -663,8 +663,6 @@ void RemoteClient::SendObjectData(
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- Add blocks to emerge queue if they are not found
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SUGGESTION: These could be ignored from the backside of the player
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TODO: Keep track of total size of packet and stop when it is too big
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*/
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Player *player = server->m_env.getPlayer(peer_id);
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@ -675,13 +673,11 @@ void RemoteClient::SendObjectData(
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v3s16 center_nodepos = floatToInt(playerpos);
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v3s16 center = getNodeBlockPos(center_nodepos);
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//s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
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s16 d_max = g_settings.getS16("active_object_range");
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// Number of blocks whose objects were written to bos
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u16 blockcount = 0;
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//core::map<v3s16, MapBlock*> blocks;
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std::ostringstream bos(std::ios_base::binary);
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for(s16 d = 0; d <= d_max; d++)
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@ -710,18 +706,20 @@ void RemoteClient::SendObjectData(
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// Get block
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MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
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// Skip block if there are no objects
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if(block->getObjectCount() == 0)
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continue;
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// Step block if not in stepped_blocks and add to stepped_blocks
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/*
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Step block if not in stepped_blocks and add to stepped_blocks.
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*/
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if(stepped_blocks.find(p) == NULL)
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{
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block->stepObjects(dtime, true);
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block->stepObjects(dtime, true, server->getDayNightRatio());
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stepped_blocks.insert(p, true);
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block->setChangedFlag();
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}
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// Skip block if there are no objects
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if(block->getObjectCount() == 0)
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continue;
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/*
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Write objects
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*/
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