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Run on_item_use CSM callback even if item is not marked usable

Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
This commit is contained in:
sfan5 2019-11-09 00:41:33 +01:00
parent 682b9de824
commit 3f271564e0
2 changed files with 7 additions and 0 deletions

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@ -3061,6 +3061,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
// Run callback even though item is not usable
if (input->getLeftClicked() && client->modsLoaded())
client->getScript()->on_item_use(selected_item, pointed);
} else if (input->getRightClicked()) {
handlePointingAtNothing(selected_item);
}