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Use multiple light positions for CAO lighting

This commit is contained in:
sfan5 2020-06-07 19:58:09 +02:00
parent f89794108c
commit 3f0cbbc372
3 changed files with 26 additions and 18 deletions

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@ -43,7 +43,6 @@ public:
virtual void removeFromScene(bool permanent) {}
virtual void updateLight(u32 day_night_ratio) {}
virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }