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Unlock cursor when opening console

This commit is contained in:
ShadowNinja 2016-02-27 15:51:09 -05:00
parent effa24737d
commit 3edb7575a1
5 changed files with 26 additions and 23 deletions

View file

@ -47,9 +47,9 @@ extern gui::IGUIStaticText *guiroot;
class MainMenuManager : public IMenuManager
{
public:
virtual void createdMenu(GUIModalMenu *menu)
virtual void createdMenu(gui::IGUIElement *menu)
{
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
i != m_stack.end(); ++i)
{
@ -61,13 +61,13 @@ public:
m_stack.push_back(menu);
}
virtual void deletingMenu(GUIModalMenu *menu)
virtual void deletingMenu(gui::IGUIElement *menu)
{
// Remove all entries if there are duplicates
bool removed_entry;
do{
removed_entry = false;
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
i != m_stack.end(); ++i)
{
@ -91,10 +91,10 @@ public:
// Returns true to prevent further processing
virtual bool preprocessEvent(const SEvent& event)
{
if(!m_stack.empty())
return m_stack.back()->preprocessEvent(event);
else
if (m_stack.empty())
return false;
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
return mm && mm->preprocessEvent(event);
}
u32 menuCount()
@ -104,16 +104,17 @@ public:
bool pausesGame()
{
for(std::list<GUIModalMenu*>::iterator
for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin(); i != m_stack.end(); ++i)
{
if((*i)->pausesGame())
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(*i);
if (mm && mm->pausesGame())
return true;
}
return false;
}
std::list<GUIModalMenu*> m_stack;
std::list<gui::IGUIElement*> m_stack;
};
extern MainMenuManager g_menumgr;