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Replace clientmap's MeshBufListList with a hashmap

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DS 2024-01-03 21:56:38 +01:00 committed by GitHub
parent a22b1700a4
commit 3eab5e9002
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2 changed files with 49 additions and 58 deletions

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@ -37,25 +37,6 @@ struct MapDrawControl
bool show_wireframe = false;
};
struct MeshBufList
{
video::SMaterial m;
std::vector<std::pair<v3s16,scene::IMeshBuffer*>> bufs;
};
struct MeshBufListList
{
/*!
* Stores the mesh buffers of the world.
* The array index is the material's layer.
* The vector part groups vertices by material.
*/
std::vector<MeshBufList> lists[MAX_TILE_LAYERS];
void clear();
void add(scene::IMeshBuffer *buf, v3s16 position, u8 layer);
};
class Client;
class ITextureSource;
class PartialMeshBuffer;