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l_server, clientenvironment, clientiface: code modernization

* use range-based for loops
* use refs on some exceptions & one setter
This commit is contained in:
Loic Blot 2017-08-17 08:11:39 +02:00
parent 9c8fec83af
commit 3e80bf933f
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GPG key ID: EFAA458E8C153987
4 changed files with 37 additions and 58 deletions

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@ -52,14 +52,12 @@ ClientEnvironment::ClientEnvironment(ClientMap *map,
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
delete i->second;
for (auto &active_object : m_active_objects) {
delete active_object.second;
}
for(std::vector<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
delete *i;
for (auto &simple_object : m_simple_objects) {
delete simple_object;
}
// Drop/delete map
@ -211,13 +209,11 @@ void ClientEnvironment::step(float dtime)
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
i != player_collisions.end(); ++i) {
CollisionInfo &info = *i;
for (const CollisionInfo &info : player_collisions) {
v3f speed_diff = info.new_speed - info.old_speed;;
// Handle only fall damage
// (because otherwise walking against something in fast_move kills you)
if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
if (speed_diff.Y < 0 || info.old_speed.Y >= 0)
continue;
// Get rid of other components
speed_diff.X = 0;
@ -225,8 +221,7 @@ void ClientEnvironment::step(float dtime)
f32 pre_factor = 1; // 1 hp per node/s
f32 tolerance = BS*14; // 5 without damage
f32 post_factor = 1; // 1 hp per node/s
if(info.type == COLLISION_NODE)
{
if (info.type == COLLISION_NODE) {
const ContentFeatures &f = m_client->ndef()->
get(m_map->getNodeNoEx(info.node_p));
// Determine fall damage multiplier
@ -343,14 +338,12 @@ void ClientEnvironment::step(float dtime)
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ClientActiveObject* obj = i->second;
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
// Step object
obj->step(dtime, this);
if(update_lighting)
{
if (update_lighting) {
// Update lighting
u8 light = 0;
bool pos_ok;
@ -371,9 +364,8 @@ void ClientEnvironment::step(float dtime)
Step and handle simple objects
*/
g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
for(std::vector<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end();) {
std::vector<ClientSimpleObject*>::iterator cur = i;
for (auto i = m_simple_objects.begin(); i != m_simple_objects.end();) {
auto cur = i;
ClientSimpleObject *simple = *cur;
simple->step(dtime);
@ -397,13 +389,13 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
ClientActiveObject *obj = getActiveObject(id);
if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
return (GenericCAO*) obj;
else
return NULL;
return NULL;
}
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
ClientActiveObjectMap::iterator n = m_active_objects.find(id);
auto n = m_active_objects.find(id);
if (n == m_active_objects.end())
return NULL;
return n->second;
@ -412,10 +404,8 @@ ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
bool isFreeClientActiveObjectId(const u16 id,
ClientActiveObjectMap &objects)
{
if(id == 0)
return false;
return id != 0 && objects.find(id) == objects.end();
return objects.find(id) == objects.end();
}
u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
@ -580,18 +570,15 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ClientActiveObject* obj = i->second;
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
f32 d = (obj->getPosition() - origin).getLength();
if(d > max_d)
if (d > max_d)
continue;
DistanceSortedActiveObject dso(obj, d);
dest.push_back(dso);
dest.emplace_back(obj, d);
}
}
@ -614,12 +601,13 @@ void ClientEnvironment::getSelectedActiveObjects(
shootline_on_map.getLength() + 10.0f, allObjects);
const v3f line_vector = shootline_on_map.getVector();
for (u32 i = 0; i < allObjects.size(); i++) {
ClientActiveObject *obj = allObjects[i].obj;
for (const auto &allObject : allObjects) {
ClientActiveObject *obj = allObject.obj;
aabb3f selection_box;
if (!obj->getSelectionBox(&selection_box))
continue;
v3f pos = obj->getPosition();
const v3f &pos = obj->getPosition();
aabb3f offsetted_box(selection_box.MinEdge + pos,
selection_box.MaxEdge + pos);
@ -627,9 +615,8 @@ void ClientEnvironment::getSelectedActiveObjects(
v3s16 current_normal;
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
&current_intersection, &current_normal)) {
objects.push_back(PointedThing(
(s16) obj->getId(), current_intersection, current_normal,
(current_intersection - shootline_on_map.start).getLengthSQ()));
objects.emplace_back((s16) obj->getId(), current_intersection, current_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
}