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A bunch of GUIKeyChangeMenu fixes
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
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2 changed files with 154 additions and 550 deletions
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@ -28,6 +28,16 @@
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#include "gettext.h"
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#include "keycode.h"
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#include <string>
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#include <vector>
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typedef struct {
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int id;
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wchar_t *button_name;
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KeyPress key;
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std::string setting_name;
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gui::IGUIButton *button;
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} key_setting;
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class GUIKeyChangeMenu: public GUIModalMenu
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{
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@ -54,40 +64,13 @@ private:
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bool resetMenu();
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gui::IGUIButton *forward;
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gui::IGUIButton *backward;
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gui::IGUIButton *left;
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gui::IGUIButton *right;
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gui::IGUIButton *use;
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gui::IGUIButton *sneak;
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gui::IGUIButton *jump;
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gui::IGUIButton *dropbtn;
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gui::IGUIButton *inventory;
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gui::IGUIButton *fly;
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gui::IGUIButton *fast;
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gui::IGUIButton *range;
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gui::IGUIButton *dump;
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gui::IGUIButton *chat;
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gui::IGUIButton *cmd;
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gui::IGUIButton *console;
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void add_key(int id, std::string setting_name, std::string button_name);
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s32 activeKey;
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KeyPress key_forward;
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KeyPress key_backward;
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KeyPress key_left;
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KeyPress key_right;
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KeyPress key_use;
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KeyPress key_sneak;
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KeyPress key_jump;
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KeyPress key_drop;
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KeyPress key_inventory;
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KeyPress key_fly;
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KeyPress key_fast;
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KeyPress key_range;
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KeyPress key_chat;
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KeyPress key_cmd;
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KeyPress key_console;
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KeyPress key_dump;
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std::vector<KeyPress> key_used;
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gui::IGUIStaticText *key_used_text;
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std::vector<key_setting *> key_settings;
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};
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#endif
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