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Android: Persistent notification while ingame (#13125)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> Co-authored-by: grorp <grorp@posteo.de>
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parent
409543566a
commit
3e5d9782cc
7 changed files with 111 additions and 8 deletions
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@ -22,14 +22,19 @@ package net.minetest.minetest;
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import org.libsdl.app.SDLActivity;
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import android.app.Notification;
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import android.app.NotificationManager;
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import android.app.PendingIntent;
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import android.content.Context;
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import android.content.Intent;
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import android.content.ActivityNotFoundException;
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import android.net.Uri;
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import android.os.Bundle;
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import android.os.Build;
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import android.os.Handler;
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import android.os.Looper;
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import android.text.InputType;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.WindowManager;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.Button;
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@ -91,6 +96,9 @@ public class GameActivity extends SDLActivity {
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saveSettings();
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}
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private NotificationManager mNotifyManager;
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private boolean gameNotificationShown = false;
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public void showTextInputDialog(String hint, String current, int editType) {
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runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
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}
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@ -263,4 +271,67 @@ public class GameActivity extends SDLActivity {
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public boolean hasPhysicalKeyboard() {
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return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
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}
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// TODO: share code with UnzipService.createNotification
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private void updateGameNotification() {
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if (mNotifyManager == null) {
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mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
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}
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if (!gameNotificationShown) {
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mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_GAME);
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return;
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}
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Notification.Builder builder;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
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} else {
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builder = new Notification.Builder(this);
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}
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Intent notificationIntent = new Intent(this, GameActivity.class);
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notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP
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| Intent.FLAG_ACTIVITY_SINGLE_TOP);
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int pendingIntentFlag = 0;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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pendingIntentFlag = PendingIntent.FLAG_MUTABLE;
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}
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PendingIntent intent = PendingIntent.getActivity(this, 0,
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notificationIntent, pendingIntentFlag);
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builder.setContentTitle(getString(R.string.game_notification_title))
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.setSmallIcon(R.mipmap.ic_launcher)
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.setContentIntent(intent)
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.setOngoing(true);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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// This avoids a stuck notification if the app is killed while
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// in-game: (1) if the user closes the app from the "Recents" screen
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// or (2) if the system kills the app while it is in background.
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// onStop is called too early to remove the notification and
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// onDestroy is often not called at all, so there's this hack instead.
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builder.setTimeoutAfter(16000);
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// Replace the notification just before it expires as long as the app is
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// running (and we're still in-game).
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final Handler handler = new Handler(Looper.getMainLooper());
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handler.postDelayed(new Runnable() {
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@Override
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public void run() {
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if (gameNotificationShown) {
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updateGameNotification();
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}
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}
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}, 15000);
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}
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mNotifyManager.notify(MainActivity.NOTIFICATION_ID_GAME, builder.build());
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}
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public void setPlayingNowNotification(boolean show) {
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gameNotificationShown = show;
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updateGameNotification();
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}
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}
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@ -43,6 +43,8 @@ import static net.minetest.minetest.UnzipService.*;
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public class MainActivity extends AppCompatActivity {
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public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
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public static final int NOTIFICATION_ID_UNZIP = 1;
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public static final int NOTIFICATION_ID_GAME = 2;
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private final static int versionCode = BuildConfig.VERSION_CODE;
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private static final String SETTINGS = "MinetestSettings";
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@ -51,7 +51,6 @@ public class UnzipService extends IntentService {
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public static final int SUCCESS = -1;
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public static final int FAILURE = -2;
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public static final int INDETERMINATE = -3;
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private final int id = 1;
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private NotificationManager mNotifyManager;
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private boolean isSuccess = true;
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private String failureMessage;
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@ -100,11 +99,14 @@ public class UnzipService extends IntentService {
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}
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}
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// TODO: share code with GameActivity.updateGameNotification
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@NonNull
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private Notification.Builder createNotification() {
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Notification.Builder builder;
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if (mNotifyManager == null)
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if (mNotifyManager == null) {
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mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
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}
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Notification.Builder builder;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
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} else {
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@ -128,7 +130,7 @@ public class UnzipService extends IntentService {
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.setOngoing(true)
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.setProgress(0, 0, true);
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mNotifyManager.notify(id, builder.build());
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mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, builder.build());
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return builder;
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}
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@ -200,14 +202,14 @@ public class UnzipService extends IntentService {
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} else {
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notificationBuilder.setProgress(100, progress, false);
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}
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mNotifyManager.notify(id, notificationBuilder.build());
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mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, notificationBuilder.build());
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}
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}
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@Override
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public void onDestroy() {
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super.onDestroy();
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mNotifyManager.cancel(id);
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mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_UNZIP);
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publishProgress(null, R.string.loading, isSuccess ? SUCCESS : FAILURE);
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}
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}
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@ -6,6 +6,7 @@
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<string name="notification_channel_description">Notifications from Luanti</string>
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<string name="unzip_notification_title">Loading Luanti</string>
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<string name="unzip_notification_description">Less than 1 minute…</string>
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<string name="game_notification_title">Luanti is running</string>
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<string name="ime_dialog_done">Done</string>
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<string name="no_web_browser">No web browser found</string>
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</resources>
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@ -1021,6 +1021,10 @@ void Game::run()
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const bool initial_window_maximized = !g_settings->getBool("fullscreen") &&
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g_settings->getBool("window_maximized");
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#ifdef __ANDROID__
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porting::setPlayingNowNotification(true);
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#endif
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auto framemarker = FrameMarker("Game::run()-frame").started();
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while (m_rendering_engine->run()
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@ -1103,6 +1107,10 @@ void Game::run()
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framemarker.end();
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#ifdef __ANDROID__
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porting::setPlayingNowNotification(false);
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#endif
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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@ -187,6 +187,18 @@ void shareFileAndroid(const std::string &path)
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jnienv->CallVoidMethod(activity, url_open, jurl);
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}
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void setPlayingNowNotification(bool show)
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{
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jmethodID play_notification = jnienv->GetMethodID(activityClass,
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"setPlayingNowNotification", "(Z)V");
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FATAL_ERROR_IF(play_notification == nullptr,
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"porting::setPlayingNowNotification unable to find Java setPlayingNowNotification method");
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jboolean jshow = show;
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jnienv->CallVoidMethod(activity, play_notification, jshow);
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}
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AndroidDialogType getLastInputDialogType()
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{
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jmethodID lastdialogtype = jnienv->GetMethodID(activityClass,
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@ -36,6 +36,13 @@ void showComboBoxDialog(const std::string *optionList, s32 listSize, s32 selecte
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*/
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void shareFileAndroid(const std::string &path);
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/**
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* Shows/hides notification that the game is running
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*
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* @param show whether to show/hide the notification
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*/
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void setPlayingNowNotification(bool show);
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/*
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* Types of Android input dialog:
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* 1. Text input (single/multi-line text and password field)
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