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TileLayer: use shared_ptr for FrameSpec vector (#6171)
* TileLayer: use shared_ptr for vector framespec This reduce memory copy of TileLayer from (4 to 16) * FrameSpec where FrameSpec = (sizeof(int) + 3 * sizeof(ptr)) to int + sizeof(ptr) Callgrind difference Before: https://lut.im/RGkiJqQb8T/LeQIEXpAuRzfl7gd.png After: https://lut.im/bcqmwee1xu/cTwtptY5tRuS9lp0.png * Fix one push_back to use vector::emplace_back & optimize inclusions
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9a17b65f26
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5 changed files with 14 additions and 14 deletions
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@ -637,7 +637,10 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
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tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
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} else {
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std::ostringstream os(std::ios::binary);
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tile->frames.resize(frame_count);
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if (!tile->frames) {
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tile->frames = std::make_shared<std::vector<FrameSpec>>();
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}
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tile->frames->resize(frame_count);
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for (int i = 0; i < frame_count; i++) {
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@ -652,7 +655,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
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if (tile->normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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frame.flags_texture = tile->flags_texture;
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tile->frames[i] = frame;
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(*tile->frames)[i] = frame;
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}
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}
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}
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