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Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
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3 changed files with 50 additions and 0 deletions
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@ -1718,6 +1718,20 @@ private:
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return 0;
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}
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// is_empty(self, listname) -> true/false
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static int l_is_empty(lua_State *L)
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{
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list && list->getUsedSlots() > 0){
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lua_pushboolean(L, false);
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} else {
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lua_pushboolean(L, true);
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}
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return 1;
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}
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// get_size(self, listname)
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static int l_get_size(lua_State *L)
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{
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@ -1944,6 +1958,7 @@ public:
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};
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const char InvRef::className[] = "InvRef";
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const luaL_reg InvRef::methods[] = {
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method(InvRef, is_empty),
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method(InvRef, get_size),
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method(InvRef, set_size),
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method(InvRef, get_stack),
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