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Add a little animation when changing the wielded item

This commit is contained in:
PilzAdam 2013-05-20 00:20:42 +02:00
parent bc66f46323
commit 3e2efdf18a
3 changed files with 58 additions and 13 deletions

View file

@ -117,7 +117,7 @@ public:
void setDigging(s32 button);
// Replace the wielded item mesh
void wield(const ItemStack &item);
void wield(const ItemStack &item, u16 playeritem);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
@ -178,6 +178,12 @@ private:
//dummymesh for camera
irr::scene::IAnimatedMesh* m_dummymesh;
// Animation when changing wielded item
f32 m_wield_change_timer;
scene::IMesh *m_wield_mesh_next;
u16 m_previous_playeritem;
std::string m_previous_itemname;
};
#endif