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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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3 changed files with 54 additions and 31 deletions
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@ -1081,14 +1081,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, p.tile.texture.atlas);
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p.tile.applyMaterialOptions(material);
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if(enable_shaders){
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if(material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF)
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material.MaterialType = shadermat1;
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if(material.MaterialType == video::EMT_TRANSPARENT_VERTEX_ALPHA)
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material.MaterialType = shadermat2;
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}
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if(enable_shaders)
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
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else
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p.tile.applyMaterialOptions(material);
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// Create meshbuffer
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