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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that

This commit is contained in:
Kahrl 2011-09-21 18:37:29 +02:00
parent a4a2c34831
commit 3e012122d1
8 changed files with 66 additions and 145 deletions

View file

@ -156,6 +156,25 @@ void mysrand(unsigned seed)
next = seed;
}
// Sets the color of all vertices in the mesh
void setMeshVerticesColor(scene::IMesh* mesh, video::SColor& color)
{
if(mesh == NULL)
return;
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
/*
blockpos: position of block in block coordinates
camera_pos: position of camera in nodes