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Touch UI support for desktop builds (#10729)
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commit
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16 changed files with 89 additions and 51 deletions
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@ -308,7 +308,7 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
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data->invsize.Y = MYMAX(0, stof(parts[1]));
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lockSize(false);
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#ifndef __ANDROID__
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#ifndef HAVE_TOUCHSCREENGUI
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if (parts.size() == 3) {
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if (parts[2] == "true") {
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lockSize(true,v2u32(800,600));
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@ -3278,7 +3278,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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// In Android, the preferred imgsize should be larger to accommodate the
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// smaller screensize.
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double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
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@ -3741,7 +3741,7 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
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v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
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int tooltip_offset_x = m_btn_height;
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int tooltip_offset_y = m_btn_height;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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tooltip_offset_x *= 3;
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tooltip_offset_y = 0;
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if (m_pointer.X > (s32)screenSize.X / 2)
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