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Touch UI support for desktop builds (#10729)
This commit is contained in:
parent
9f85862b7c
commit
3dcf9e963e
16 changed files with 89 additions and 51 deletions
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@ -1,3 +1,8 @@
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set(extra_gui_SRCS "")
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if(ENABLE_TOUCH)
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set(extra_gui_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/touchscreengui.cpp)
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endif()
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set(gui_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/guiAnimatedImage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiBackgroundImage.cpp
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@ -25,5 +30,6 @@ set(gui_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
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${extra_gui_SRCS}
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PARENT_SCOPE
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)
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@ -28,6 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiEditBoxWithScrollbar.h"
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#include "porting.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "client/renderingengine.h"
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#endif
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#include "gettext.h"
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// Continuing from guiPasswordChange.cpp
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@ -45,7 +49,7 @@ GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
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m_client(client), m_playername(playername), m_password(password),
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m_aborted(aborted), m_tsrc(tsrc)
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{
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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m_touchscreen_visible = false;
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#endif
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}
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@ -73,8 +77,8 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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/*
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Calculate new sizes and positions
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*/
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#ifdef __ANDROID__
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const float s = m_gui_scale * porting::getDisplayDensity() / 2;
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#ifdef HAVE_TOUCHSCREENGUI
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const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
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#else
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const float s = m_gui_scale;
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#endif
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@ -308,7 +308,7 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
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data->invsize.Y = MYMAX(0, stof(parts[1]));
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lockSize(false);
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#ifndef __ANDROID__
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#ifndef HAVE_TOUCHSCREENGUI
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if (parts.size() == 3) {
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if (parts[2] == "true") {
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lockSize(true,v2u32(800,600));
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@ -3278,7 +3278,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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// In Android, the preferred imgsize should be larger to accommodate the
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// smaller screensize.
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double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
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@ -3741,7 +3741,7 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
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v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
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int tooltip_offset_x = m_btn_height;
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int tooltip_offset_y = m_btn_height;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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tooltip_offset_x *= 3;
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tooltip_offset_y = 0;
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if (m_pointer.X > (s32)screenSize.X / 2)
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@ -25,6 +25,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#ifdef HAVE_TOUCHSCREENGUI
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#include "client/renderingengine.h"
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#endif
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#include "porting.h"
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#include "gettext.h"
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@ -79,8 +83,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
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/*
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Calculate new sizes and positions
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*/
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#ifdef __ANDROID__
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const float s = m_gui_scale * porting::getDisplayDensity() / 2;
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#ifdef HAVE_TOUCHSCREENGUI
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const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
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#else
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const float s = m_gui_scale;
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#endif
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@ -77,9 +77,10 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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setTabStop(true);
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setTabOrder(-1);
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updateAbsolutePosition();
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#ifdef HAVE_TOUCHSCREENGUI
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float density = 1; // dp scaling is applied by the skin
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#else
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float density = RenderingEngine::getDisplayDensity();
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#ifdef __ANDROID__
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density = 1; // dp scaling is applied by the skin
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#endif
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core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
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s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#include "client/renderingengine.h"
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#endif
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// clang-format off
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@ -40,8 +41,8 @@ GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
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m_remap_dbl_click(remap_dbl_click)
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{
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m_gui_scale = g_settings->getFloat("gui_scaling");
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#ifdef __ANDROID__
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float d = porting::getDisplayDensity();
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#ifdef HAVE_TOUCHSCREENGUI
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float d = RenderingEngine::getDisplayDensity();
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m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d;
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#endif
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setVisible(true);
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@ -183,7 +184,7 @@ static bool isChild(gui::IGUIElement *tocheck, gui::IGUIElement *parent)
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return false;
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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bool GUIModalMenu::simulateMouseEvent(
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gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event)
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@ -217,6 +218,8 @@ bool GUIModalMenu::simulateMouseEvent(
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void GUIModalMenu::enter(gui::IGUIElement *hovered)
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{
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if (!hovered)
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return;
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sanity_check(!m_hovered);
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m_hovered.grab(hovered);
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SEvent gui_event{};
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@ -286,7 +289,9 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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return retval;
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}
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}
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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if (event.EventType == EET_TOUCH_INPUT_EVENT) {
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irr_ptr<GUIModalMenu> holder;
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holder.grab(this); // keep this alive until return (it might be dropped downstream [?])
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@ -75,10 +75,10 @@ protected:
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v2u32 m_screensize_old;
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float m_gui_scale;
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#ifdef __ANDROID__
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v2s32 m_down_pos;
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std::string m_jni_field_name;
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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v2s32 m_down_pos;
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bool m_touchscreen_visible = true;
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#endif
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@ -102,7 +102,7 @@ private:
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// wants to launch other menus
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bool m_allow_focus_removal = false;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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irr_ptr<gui::IGUIElement> m_hovered;
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bool simulateMouseEvent(gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event);
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "porting.h"
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#include "client/guiscalingfilter.h"
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#include "client/renderingengine.h"
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#include <iostream>
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#include <algorithm>
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@ -426,7 +427,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
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m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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button_size = MYMIN(m_screensize.Y / 4.5f,
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porting::getDisplayDensity() *
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RenderingEngine::getDisplayDensity() *
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g_settings->getFloat("hud_scaling") * 65.0f);
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}
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@ -668,9 +669,9 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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if (button != after_last_element_id) {
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// handle button events
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handleButtonEvent(button, evt_id, false);
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} else if (evt_id == m_move_id) {
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} else if (m_has_move_id && evt_id == m_move_id) {
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// handle the point used for moving view
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m_move_id = -1;
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m_has_move_id = false;
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// if this pointer issued a mouse event issue symmetric release here
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if (m_move_sent_as_mouse_event) {
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@ -692,8 +693,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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}
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// handle joystick
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else if (evt_id == m_joystick_id) {
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m_joystick_id = -1;
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else if (m_has_joystick_id && evt_id == m_joystick_id) {
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m_has_joystick_id = false;
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// reset joystick
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for (unsigned int i = 0; i < 4; i++)
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if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
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(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
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// If we don't already have a starting point for joystick make this the one.
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if (m_joystick_id == -1) {
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if (!m_has_joystick_id) {
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m_has_joystick_id = true;
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m_joystick_id = event.TouchInput.ID;
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m_joystick_has_really_moved = false;
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}
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} else {
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// If we don't already have a moving point make this the moving one.
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if (m_move_id == -1) {
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if (!m_has_move_id) {
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m_has_move_id = true;
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m_move_id = event.TouchInput.ID;
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m_move_has_really_moved = false;
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m_move_downtime = porting::getTimeMs();
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v2s32(event.TouchInput.X, event.TouchInput.Y))
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return;
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if (m_move_id != -1) {
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if (m_has_move_id) {
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if ((event.TouchInput.ID == m_move_id) &&
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(!m_move_sent_as_mouse_event)) {
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@ -862,7 +865,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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}
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}
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if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
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if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
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s32 X = event.TouchInput.X;
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s32 Y = event.TouchInput.Y;
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}
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}
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if (m_move_id == -1 && m_joystick_id == -1)
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if (!m_has_move_id && !m_has_joystick_id)
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handleChangedButton(event);
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}
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}
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@ -1086,7 +1089,7 @@ void TouchScreenGUI::step(float dtime)
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button.repeatcounter += dtime;
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// in case we're moving around digging does not happen
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if (m_move_id != -1)
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if (m_has_move_id)
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m_move_has_really_moved = true;
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if (button.repeatcounter < button.repeatdelay)
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}
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// if a new placed pointer isn't moved for some time start digging
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if ((m_move_id != -1) &&
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if (m_has_move_id &&
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(!m_move_has_really_moved) &&
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(!m_move_sent_as_mouse_event)) {
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@ -228,13 +228,15 @@ private:
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*/
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line3d<f32> m_shootline;
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int m_move_id = -1;
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bool m_has_move_id = false;
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size_t m_move_id;
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bool m_move_has_really_moved = false;
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u64 m_move_downtime = 0;
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bool m_move_sent_as_mouse_event = false;
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v2s32 m_move_downlocation = v2s32(-10000, -10000);
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int m_joystick_id = -1;
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bool m_has_joystick_id = false;
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size_t m_joystick_id;
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bool m_joystick_has_really_moved = false;
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bool m_fixed_joystick = false;
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bool m_joystick_triggers_aux1 = false;
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