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Touch UI support for desktop builds (#10729)

This commit is contained in:
TheBrokenRail 2021-09-26 12:04:09 -04:00 committed by GitHub
parent 9f85862b7c
commit 3dcf9e963e
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 89 additions and 51 deletions

View file

@ -1,3 +1,8 @@
set(extra_gui_SRCS "")
if(ENABLE_TOUCH)
set(extra_gui_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/touchscreengui.cpp)
endif()
set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiAnimatedImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiBackgroundImage.cpp
@ -25,5 +30,6 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
${extra_gui_SRCS}
PARENT_SCOPE
)

View file

@ -28,6 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiEditBoxWithScrollbar.h"
#include "porting.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "client/renderingengine.h"
#endif
#include "gettext.h"
// Continuing from guiPasswordChange.cpp
@ -45,7 +49,7 @@ GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
m_client(client), m_playername(playername), m_password(password),
m_aborted(aborted), m_tsrc(tsrc)
{
#ifdef __ANDROID__
#ifdef HAVE_TOUCHSCREENGUI
m_touchscreen_visible = false;
#endif
}
@ -73,8 +77,8 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
/*
Calculate new sizes and positions
*/
#ifdef __ANDROID__
const float s = m_gui_scale * porting::getDisplayDensity() / 2;
#ifdef HAVE_TOUCHSCREENGUI
const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
#else
const float s = m_gui_scale;
#endif

View file

@ -308,7 +308,7 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
data->invsize.Y = MYMAX(0, stof(parts[1]));
lockSize(false);
#ifndef __ANDROID__
#ifndef HAVE_TOUCHSCREENGUI
if (parts.size() == 3) {
if (parts[2] == "true") {
lockSize(true,v2u32(800,600));
@ -3278,7 +3278,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
}
#ifdef __ANDROID__
#ifdef HAVE_TOUCHSCREENGUI
// In Android, the preferred imgsize should be larger to accommodate the
// smaller screensize.
double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
@ -3741,7 +3741,7 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
int tooltip_offset_x = m_btn_height;
int tooltip_offset_y = m_btn_height;
#ifdef __ANDROID__
#ifdef HAVE_TOUCHSCREENGUI
tooltip_offset_x *= 3;
tooltip_offset_y = 0;
if (m_pointer.X > (s32)screenSize.X / 2)

View file

@ -25,6 +25,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#ifdef HAVE_TOUCHSCREENGUI
#include "client/renderingengine.h"
#endif
#include "porting.h"
#include "gettext.h"
@ -79,8 +83,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
/*
Calculate new sizes and positions
*/
#ifdef __ANDROID__
const float s = m_gui_scale * porting::getDisplayDensity() / 2;
#ifdef HAVE_TOUCHSCREENGUI
const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
#else
const float s = m_gui_scale;
#endif

View file

@ -77,9 +77,10 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
setTabStop(true);
setTabOrder(-1);
updateAbsolutePosition();
#ifdef HAVE_TOUCHSCREENGUI
float density = 1; // dp scaling is applied by the skin
#else
float density = RenderingEngine::getDisplayDensity();
#ifdef __ANDROID__
density = 1; // dp scaling is applied by the skin
#endif
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#include "client/renderingengine.h"
#endif
// clang-format off
@ -40,8 +41,8 @@ GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
m_remap_dbl_click(remap_dbl_click)
{
m_gui_scale = g_settings->getFloat("gui_scaling");
#ifdef __ANDROID__
float d = porting::getDisplayDensity();
#ifdef HAVE_TOUCHSCREENGUI
float d = RenderingEngine::getDisplayDensity();
m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d;
#endif
setVisible(true);
@ -183,7 +184,7 @@ static bool isChild(gui::IGUIElement *tocheck, gui::IGUIElement *parent)
return false;
}
#ifdef __ANDROID__
#ifdef HAVE_TOUCHSCREENGUI
bool GUIModalMenu::simulateMouseEvent(
gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event)
@ -217,6 +218,8 @@ bool GUIModalMenu::simulateMouseEvent(
void GUIModalMenu::enter(gui::IGUIElement *hovered)
{
if (!hovered)
return;
sanity_check(!m_hovered);
m_hovered.grab(hovered);
SEvent gui_event{};
@ -286,7 +289,9 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
return retval;
}
}
#endif
#ifdef HAVE_TOUCHSCREENGUI
if (event.EventType == EET_TOUCH_INPUT_EVENT) {
irr_ptr<GUIModalMenu> holder;
holder.grab(this); // keep this alive until return (it might be dropped downstream [?])

View file

@ -75,10 +75,10 @@ protected:
v2u32 m_screensize_old;
float m_gui_scale;
#ifdef __ANDROID__
v2s32 m_down_pos;
std::string m_jni_field_name;
#endif
#ifdef HAVE_TOUCHSCREENGUI
v2s32 m_down_pos;
bool m_touchscreen_visible = true;
#endif
@ -102,7 +102,7 @@ private:
// wants to launch other menus
bool m_allow_focus_removal = false;
#ifdef __ANDROID__
#ifdef HAVE_TOUCHSCREENGUI
irr_ptr<gui::IGUIElement> m_hovered;
bool simulateMouseEvent(gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event);

View file

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "porting.h"
#include "client/guiscalingfilter.h"
#include "client/renderingengine.h"
#include <iostream>
#include <algorithm>
@ -426,7 +427,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
porting::getDisplayDensity() *
RenderingEngine::getDisplayDensity() *
g_settings->getFloat("hud_scaling") * 65.0f);
}
@ -668,9 +669,9 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
if (button != after_last_element_id) {
// handle button events
handleButtonEvent(button, evt_id, false);
} else if (evt_id == m_move_id) {
} else if (m_has_move_id && evt_id == m_move_id) {
// handle the point used for moving view
m_move_id = -1;
m_has_move_id = false;
// if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
@ -692,8 +693,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
}
// handle joystick
else if (evt_id == m_joystick_id) {
m_joystick_id = -1;
else if (m_has_joystick_id && evt_id == m_joystick_id) {
m_has_joystick_id = false;
// reset joystick
for (unsigned int i = 0; i < 4; i++)
@ -776,7 +777,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick make this the one.
if (m_joystick_id == -1) {
if (!m_has_joystick_id) {
m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID;
m_joystick_has_really_moved = false;
@ -796,7 +798,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
} else {
// If we don't already have a moving point make this the moving one.
if (m_move_id == -1) {
if (!m_has_move_id) {
m_has_move_id = true;
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
@ -819,7 +822,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
v2s32(event.TouchInput.X, event.TouchInput.Y))
return;
if (m_move_id != -1) {
if (m_has_move_id) {
if ((event.TouchInput.ID == m_move_id) &&
(!m_move_sent_as_mouse_event)) {
@ -862,7 +865,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
@ -941,7 +944,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
if (m_move_id == -1 && m_joystick_id == -1)
if (!m_has_move_id && !m_has_joystick_id)
handleChangedButton(event);
}
}
@ -1086,7 +1089,7 @@ void TouchScreenGUI::step(float dtime)
button.repeatcounter += dtime;
// in case we're moving around digging does not happen
if (m_move_id != -1)
if (m_has_move_id)
m_move_has_really_moved = true;
if (button.repeatcounter < button.repeatdelay)
@ -1114,7 +1117,7 @@ void TouchScreenGUI::step(float dtime)
}
// if a new placed pointer isn't moved for some time start digging
if ((m_move_id != -1) &&
if (m_has_move_id &&
(!m_move_has_really_moved) &&
(!m_move_sent_as_mouse_event)) {

View file

@ -228,13 +228,15 @@ private:
*/
line3d<f32> m_shootline;
int m_move_id = -1;
bool m_has_move_id = false;
size_t m_move_id;
bool m_move_has_really_moved = false;
u64 m_move_downtime = 0;
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
int m_joystick_id = -1;
bool m_has_joystick_id = false;
size_t m_joystick_id;
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_aux1 = false;