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Add 'persistence' alias for Lua noiseparams and validate more vector parameters

This commit is contained in:
kwolekr 2015-04-19 21:42:40 -04:00
parent 687d969c9c
commit 3d4244cc75
4 changed files with 73 additions and 13 deletions

View file

@ -43,7 +43,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
v2f p = read_v2f(L, 2);
v2f p = check_v2f(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val);
return 1;
@ -54,7 +54,7 @@ int LuaPerlinNoise::l_get3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
v3f p = read_v3f(L, 2);
v3f p = check_v3f(L, 2);
lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
lua_pushnumber(L, val);
return 1;
@ -168,7 +168,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v2f p = read_v2f(L, 2);
v2f p = check_v2f(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
@ -191,7 +191,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v2f p = read_v2f(L, 2);
v2f p = check_v2f(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
@ -213,7 +213,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v3f p = read_v3f(L, 2);
v3f p = check_v3f(L, 2);
if (!o->m_is3d)
return 0;
@ -243,7 +243,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v3f p = read_v3f(L, 2);
v3f p = check_v3f(L, 2);
if (!o->m_is3d)
return 0;