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RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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parent
756db8174a
commit
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9 changed files with 165 additions and 69 deletions
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@ -22,53 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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struct PlayerControl
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{
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PlayerControl()
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{
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up = false;
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down = false;
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left = false;
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right = false;
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jump = false;
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aux1 = false;
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sneak = false;
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pitch = 0;
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yaw = 0;
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}
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PlayerControl(
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bool a_up,
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bool a_down,
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bool a_left,
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bool a_right,
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bool a_jump,
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bool a_aux1,
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bool a_sneak,
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float a_pitch,
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float a_yaw
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)
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{
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up = a_up;
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down = a_down;
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left = a_left;
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right = a_right;
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jump = a_jump;
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aux1 = a_aux1;
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sneak = a_sneak;
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pitch = a_pitch;
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yaw = a_yaw;
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}
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bool up;
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bool down;
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bool left;
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bool right;
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bool jump;
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bool aux1;
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bool sneak;
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float pitch;
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float yaw;
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};
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class LocalPlayer : public Player
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{
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public:
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@ -91,9 +44,6 @@ public:
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void applyControl(float dtime);
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v3s16 getStandingNodePos();
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PlayerControl control;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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