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https://github.com/luanti-org/luanti.git
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Sanitize world directory names on create. Keep original name separate (#9432)
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
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6 changed files with 136 additions and 17 deletions
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@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/tile.h" // getImagePath
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#endif
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// The maximum number of identical world names allowed
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#define MAX_WORLD_NAMES 100
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
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@ -213,6 +216,21 @@ bool getWorldExists(const std::string &world_path)
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fs::PathExists(world_path + DIR_DELIM + "world.mt"));
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}
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//! Try to get the displayed name of a world
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std::string getWorldName(const std::string &world_path, const std::string &default_name)
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{
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std::string conf_path = world_path + DIR_DELIM + "world.mt";
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if (!succeeded) {
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return default_name;
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}
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if (!conf.exists("world_name"))
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return default_name;
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return conf.get("world_name");
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}
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std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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{
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std::string conf_path = world_path + DIR_DELIM + "world.mt";
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@ -259,7 +277,7 @@ std::vector<WorldSpec> getAvailableWorlds()
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if (!dln.dir)
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continue;
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std::string fullpath = worldspath + DIR_DELIM + dln.name;
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std::string name = dln.name;
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std::string name = getWorldName(fullpath, dln.name);
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// Just allow filling in the gameid always for now
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bool can_be_legacy = true;
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std::string gameid = getWorldGameId(fullpath, can_be_legacy);
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@ -288,8 +306,24 @@ std::vector<WorldSpec> getAvailableWorlds()
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return worlds;
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}
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bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
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void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
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const SubgameSpec &gamespec, bool create_world)
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{
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std::string final_path = path;
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// If we're creating a new world, ensure that the path isn't already taken
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if (create_world) {
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int counter = 1;
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while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
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final_path = path + "_" + std::to_string(counter);
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counter++;
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}
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if (fs::PathExists(final_path)) {
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throw BaseException("Too many similar filenames");
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}
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}
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// Override defaults with those provided by the game.
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// We clear and reload the defaults because the defaults
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// might have been overridden by other subgame config
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@ -300,15 +334,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
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getGameMinetestConfig(gamespec.path, game_defaults);
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g_settings->overrideDefaults(&game_defaults);
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infostream << "Initializing world at " << path << std::endl;
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infostream << "Initializing world at " << final_path << std::endl;
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fs::CreateAllDirs(path);
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fs::CreateAllDirs(final_path);
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// Create world.mt if does not already exist
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std::string worldmt_path = path + DIR_DELIM "world.mt";
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std::string worldmt_path = final_path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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Settings conf;
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conf.set("world_name", name);
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conf.set("gameid", gamespec.id);
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conf.set("backend", "sqlite3");
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conf.set("player_backend", "sqlite3");
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@ -316,16 +351,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
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conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
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conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
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if (!conf.updateConfigFile(worldmt_path.c_str()))
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return false;
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if (!conf.updateConfigFile(worldmt_path.c_str())) {
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throw BaseException("Failed to update the config file");
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}
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}
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// Create map_meta.txt if does not already exist
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std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
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std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
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if (!fs::PathExists(map_meta_path)) {
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verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
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<< std::endl;
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fs::CreateAllDirs(path);
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std::ostringstream oss(std::ios_base::binary);
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Settings conf;
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@ -338,5 +373,4 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
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fs::safeWriteToFile(map_meta_path, oss.str());
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}
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return true;
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}
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