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Expose getPointedThing to Lua

This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
This commit is contained in:
Dániel Juhász 2016-07-23 21:11:20 +02:00 committed by paramat
parent a80ecbee1e
commit 3caad3f3c9
25 changed files with 671 additions and 313 deletions

View file

@ -123,21 +123,25 @@ public:
* which multiplying the line's vector gives a vector that ends
* on the intersection of two nodes.
*/
v3f m_next_intersection_multi = v3f(10000.0f, 10000.0f, 10000.0f);
v3f m_next_intersection_multi { 10000.0f, 10000.0f, 10000.0f };
/*!
* Each component stores the smallest positive number, by which
* m_next_intersection_multi's components can be increased.
*/
v3f m_intersection_multi_inc = v3f(10000.0f, 10000.0f, 10000.0f);
v3f m_intersection_multi_inc { 10000.0f, 10000.0f, 10000.0f };
/*!
* Direction of the line. Each component can be -1 or 1 (if a
* component of the line's vector is 0, then there will be 1).
*/
v3s16 m_step_directions = v3s16(1, 1, 1);
v3s16 m_step_directions { 1, 1, 1 };
//! Position of the current node.
v3s16 m_current_node_pos;
//! If true, the next node will intersect the line, too.
bool m_has_next;
//! Index of the current node
s16 m_current_index = 0;
//! Position of the start node.
v3s16 m_start_node_pos;
//! Index of the last node
s16 m_last_index;
/*!
* Creates a voxel line iterator with the given line.
@ -161,7 +165,18 @@ public:
/*!
* Returns true if the next voxel intersects the given line.
*/
inline bool hasNext() const { return m_has_next; }
inline bool hasNext() const
{
return m_current_index < m_last_index;
}
/*!
* Returns how many times next() must be called until
* voxel==m_current_node_pos.
* If voxel does not intersect with the line,
* the result is undefined.
*/
s16 getIndex(v3s16 voxel);
};
} // namespace voxalgo