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Expose getPointedThing to Lua

This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
This commit is contained in:
Dániel Juhász 2016-07-23 21:11:20 +02:00 committed by paramat
parent a80ecbee1e
commit 3caad3f3c9
25 changed files with 671 additions and 313 deletions

View file

@ -284,6 +284,11 @@ public:
*/
ActiveObjectMessage getActiveObjectMessage();
virtual void getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
std::vector<PointedThing> &objects
);
/*
Activate objects and dynamically modify for the dtime determined
from timestamp and additional_dtime