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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
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25 changed files with 671 additions and 313 deletions
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@ -284,6 +284,11 @@ public:
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*/
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ActiveObjectMessage getActiveObjectMessage();
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virtual void getSelectedActiveObjects(
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const core::line3d<f32> &shootline_on_map,
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std::vector<PointedThing> &objects
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);
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/*
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Activate objects and dynamically modify for the dtime determined
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from timestamp and additional_dtime
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