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Expose getPointedThing to Lua

This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
This commit is contained in:
Dániel Juhász 2016-07-23 21:11:20 +02:00 committed by paramat
parent a80ecbee1e
commit 3caad3f3c9
25 changed files with 671 additions and 313 deletions

View file

@ -129,13 +129,13 @@ public:
void processInitData(const std::string &data);
ClientActiveObject *getParent();
ClientActiveObject *getParent() const;
bool getCollisionBox(aabb3f *toset) const;
bool collideWithObjects() const;
aabb3f *getSelectionBox();
virtual bool getSelectionBox(aabb3f *toset) const;
v3f getPosition();
inline float getYaw() const