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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
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25 changed files with 671 additions and 313 deletions
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@ -283,8 +283,14 @@ public:
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void initialize(const std::string &data);
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aabb3f *getSelectionBox()
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{return &m_selection_box;}
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virtual bool getSelectionBox(aabb3f *toset) const
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{
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*toset = m_selection_box;
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return true;
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}
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v3f getPosition()
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{return m_position;}
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inline float getYaw() const
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@ -605,11 +611,14 @@ GenericCAO::~GenericCAO()
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removeFromScene(true);
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}
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aabb3f *GenericCAO::getSelectionBox()
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bool GenericCAO::getSelectionBox(aabb3f *toset) const
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{
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if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
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return NULL;
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return &m_selection_box;
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if (!m_prop.is_visible || !m_is_visible || m_is_local_player
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|| getParent() != NULL){
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return false;
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}
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*toset = m_selection_box;
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return true;
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}
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v3f GenericCAO::getPosition()
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@ -658,7 +667,7 @@ void GenericCAO::setAttachments()
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updateAttachments();
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}
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ClientActiveObject* GenericCAO::getParent()
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ClientActiveObject* GenericCAO::getParent() const
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{
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ClientActiveObject *obj = NULL;
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