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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
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25 changed files with 671 additions and 313 deletions
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@ -2557,6 +2557,12 @@ and `minetest.auth_reload` call the authetification handler.
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* `pos2`: Second position
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* `stepsize`: smaller gives more accurate results but requires more computing
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time. Default is `1`.
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* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
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* Creates a `Raycast` object.
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `objects` : if false, only nodes will be returned. Default is `true`.
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* `liquids' : if false, liquid nodes won't be returned. Default is `false`.
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* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
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* returns table containing path
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* returns a table of 3D points representing a path from `pos1` to `pos2` or `nil`
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@ -3755,6 +3761,26 @@ It can be created via `Settings(filename)`.
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* Writes changes to file.
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* `to_table()`: returns `{[key1]=value1,...}`
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### `Raycast`
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A raycast on the map. It works with selection boxes.
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Can be used as an iterator in a for loop.
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The map is loaded as the ray advances. If the
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map is modified after the `Raycast` is created,
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the changes may or may not have an effect on
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the object.
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It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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`minetest.raycast(pos1, pos2, objects, liquids)` where:
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `objects` : if false, only nodes will be returned. Default is true.
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* `liquids' : if false, liquid nodes won't be returned. Default is false.
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#### Methods
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* `next()`: returns a `pointed_thing`
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* Returns the next thing pointed by the ray or nil.
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Mapgen objects
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--------------
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A mapgen object is a construct used in map generation. Mapgen objects can be used
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