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Add support for attached facedir/4dir nodes (#11432)
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13 changed files with 177 additions and 27 deletions
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@ -3585,22 +3585,30 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
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}
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// Check attachment if node is in group attached_node
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if (itemgroup_get(predicted_f.groups, "attached_node") != 0) {
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const static v3s16 wallmounted_dirs[8] = {
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v3s16(0, 1, 0),
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v3s16(0, -1, 0),
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v3s16(1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16(0, 0, 1),
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v3s16(0, 0, -1),
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};
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int an = itemgroup_get(predicted_f.groups, "attached_node");
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if (an != 0) {
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v3s16 pp;
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if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
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predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
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pp = p + wallmounted_dirs[param2];
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else
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if (an == 3) {
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pp = p + v3s16(0, -1, 0);
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} else if (an == 4) {
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pp = p + v3s16(0, 1, 0);
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} else if (an == 2) {
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if (predicted_f.param_type_2 == CPT2_FACEDIR ||
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predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
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pp = p + facedir_dirs[param2];
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} else if (predicted_f.param_type_2 == CPT2_4DIR ||
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predicted_f.param_type_2 == CPT2_COLORED_4DIR ) {
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pp = p + fourdir_dirs[param2];
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} else {
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pp = p;
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}
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} else if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
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predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
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pp = p + wallmounted_dirs[param2];
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} else {
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pp = p + v3s16(0, -1, 0);
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}
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if (!nodedef->get(map.getNode(pp)).walkable) {
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soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
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