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Add Valleys mapgen.
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src/mapgen_valleys.h
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194
src/mapgen_valleys.h
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/*
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Minetest Valleys C
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 paramat, Matt Gregory
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Copyright (C) 2016 Duane Robertson <duane@duanerobertson.com>
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Based on Valleys Mapgen by Gael de Sailly
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(https://forum.minetest.net/viewtopic.php?f=9&t=11430)
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and mapgen_v7 by kwolekr and paramat.
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Licensing changed by permission of Gael de Sailly.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_VALLEYS_HEADER
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#define MAPGEN_VALLEYS_HEADER
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#include "mapgen.h"
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/////////////////// Mapgen Valleys flags
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#define MG_VALLEYS_ALT_CHILL 0x01
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#define MG_VALLEYS_CLIFFS 0x02
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#define MG_VALLEYS_FAST 0x04
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#define MG_VALLEYS_HUMID_RIVERS 0x08
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#define MG_VALLEYS_RUGGED 0x10
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class BiomeManager;
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// Global profiler
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//class Profiler;
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//extern Profiler *mapgen_profiler;
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struct MapgenValleysParams : public MapgenSpecificParams {
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u32 spflags;
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u16 altitude_chill;
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s16 cave_water_max_height;
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s16 humidity;
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s16 humidity_break_point;
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s16 lava_max_height;
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u16 river_depth;
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u16 river_size;
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s16 temperature;
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u16 water_features;
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NoiseParams np_biome_heat;
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NoiseParams np_biome_heat_blend;
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NoiseParams np_biome_humidity;
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NoiseParams np_biome_humidity_blend;
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NoiseParams np_cliffs;
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NoiseParams np_corr;
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NoiseParams np_filler_depth;
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NoiseParams np_inter_valley_fill;
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NoiseParams np_inter_valley_slope;
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NoiseParams np_rivers;
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NoiseParams np_simple_caves_1;
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NoiseParams np_simple_caves_2;
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NoiseParams np_terrain_height;
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NoiseParams np_valley_depth;
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NoiseParams np_valley_profile;
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MapgenValleysParams();
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~MapgenValleysParams() {}
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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struct TerrainNoise {
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s16 x;
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s16 z;
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float terrain_height;
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float *rivers;
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float *valley;
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float valley_profile;
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float *slope;
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float inter_valley_fill;
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float cliffs;
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float corr;
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};
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class MapgenValleys : public Mapgen {
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public:
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MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenValleys();
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virtual void makeChunk(BlockMakeData *data);
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inline int getGroundLevelAtPoint(v2s16 p);
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private:
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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int ystride;
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int zstride;
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u32 spflags;
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bool cliff_terrain;
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bool fast_terrain;
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bool rugged_terrain;
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bool humid_rivers;
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bool use_altitude_chill;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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Noise *noise_filler_depth;
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Noise *noise_cliffs;
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Noise *noise_corr;
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Noise *noise_heat;
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Noise *noise_heat_blend;
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Noise *noise_humidity;
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Noise *noise_humidity_blend;
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Noise *noise_inter_valley_fill;
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Noise *noise_inter_valley_slope;
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Noise *noise_rivers;
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Noise *noise_simple_caves_1;
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Noise *noise_simple_caves_2;
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Noise *noise_terrain_height;
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Noise *noise_valley_depth;
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Noise *noise_valley_profile;
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float altitude_chill;
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float cave_water_max_height;
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float humidity_adjust;
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float humidity_break_point;
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float lava_max_height;
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float river_depth;
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float river_size;
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float temperature_adjust;
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s16 water_features;
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content_t c_cobble;
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content_t c_desert_stone;
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content_t c_dirt;
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content_t c_ice;
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content_t c_lava_source;
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content_t c_mossycobble;
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content_t c_river_water_source;
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content_t c_sand;
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content_t c_sandstone;
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content_t c_sandstonebrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstonebrick;
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content_t c_stone;
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content_t c_water_source;
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float terrainLevelAtPoint(s16 x, s16 z);
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void calculateNoise();
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virtual int generateTerrain();
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float terrainLevelFromNoise(TerrainNoise *tn);
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float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
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float humidityByTerrain(float humidity_base, float mount, float rivers, float valley);
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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void dustTopNodes();
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void generateSimpleCaves(s16 max_stone_y);
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};
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struct MapgenFactoryValleys : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
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{
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return new MapgenValleys(mgid, params, emerge);
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};
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MapgenSpecificParams *createMapgenParams()
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{
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return new MapgenValleysParams();
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};
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};
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#endif
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