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Add MapSettingsManager and new mapgen setting script API functions

This commit refactors the majority of the Mapgen settings system.
- MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
  instead of the EmergeManager.
- New Script API functions added:
    core.get_mapgen_setting
    core.get_mapgen_setting_noiseparams,
    core.set_mapgen_setting, and
    core.set_mapgen_setting_noiseparams.
- minetest.get/set_mapgen_params are deprecated by the above new functions.
- It is now possible to view and modify any arbitrary mapgen setting from a mod,
  rather than the base MapgenParams structure.
- MapgenSpecificParams has been removed.
This commit is contained in:
kwolekr 2016-06-24 18:15:56 -04:00
parent 92705306bf
commit 3c63c3044d
31 changed files with 890 additions and 315 deletions

View file

@ -53,7 +53,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
/////////////////////////////////////////////////////////////////////////////
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
this->m_emerge = emerge;
@ -61,26 +61,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
this->heightmap = new s16[csize.X * csize.Z];
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
this->spflags = sp->spflags;
this->freq_desert = sp->freq_desert;
this->freq_beach = sp->freq_beach;
this->spflags = params->spflags;
this->freq_desert = params->freq_desert;
this->freq_beach = params->freq_beach;
np_cave = &sp->np_cave;
np_humidity = &sp->np_humidity;
np_trees = &sp->np_trees;
np_apple_trees = &sp->np_apple_trees;
np_cave = &params->np_cave;
np_humidity = &params->np_humidity;
np_trees = &params->np_trees;
np_apple_trees = &params->np_apple_trees;
//// Create noise objects
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(&sp->np_biome, seed,
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(&params->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(&params->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(&params->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(&params->np_biome, seed,
csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
noise_humidity = new Noise(&sp->np_humidity, seed,
noise_humidity = new Noise(&params->np_humidity, seed,
csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
//// Resolve nodes to be used