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Add MapSettingsManager and new mapgen setting script API functions
This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
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31 changed files with 890 additions and 315 deletions
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@ -47,29 +47,27 @@ FlagDesc flagdesc_mapgen_fractal[] = {
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///////////////////////////////////////////////////////////////////////////////////////
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MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams;
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this->spflags = sp->spflags;
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this->cave_width = sp->cave_width;
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this->fractal = sp->fractal;
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this->iterations = sp->iterations;
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this->scale = sp->scale;
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this->offset = sp->offset;
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this->slice_w = sp->slice_w;
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this->julia_x = sp->julia_x;
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this->julia_y = sp->julia_y;
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this->julia_z = sp->julia_z;
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this->julia_w = sp->julia_w;
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->fractal = params->fractal;
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this->iterations = params->iterations;
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this->scale = params->scale;
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this->offset = params->offset;
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this->slice_w = params->slice_w;
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this->julia_x = params->julia_x;
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this->julia_y = params->julia_y;
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this->julia_z = params->julia_z;
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this->julia_w = params->julia_w;
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//// 2D terrain noise
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noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
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noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
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noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z);
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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MapgenBasic::np_cave1 = sp->np_cave1;
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MapgenBasic::np_cave2 = sp->np_cave2;
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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this->formula = fractal / 2 + fractal % 2;
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this->julia = fractal % 2 == 0;
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