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Add MapSettingsManager and new mapgen setting script API functions
This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
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92705306bf
commit
3c63c3044d
31 changed files with 890 additions and 315 deletions
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@ -49,26 +49,24 @@ FlagDesc flagdesc_mapgen_flat[] = {
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///////////////////////////////////////////////////////////////////////////////////////
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MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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MapgenFlatParams *sp = (MapgenFlatParams *)params->sparams;
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this->spflags = sp->spflags;
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this->ground_level = sp->ground_level;
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this->large_cave_depth = sp->large_cave_depth;
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this->cave_width = sp->cave_width;
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this->lake_threshold = sp->lake_threshold;
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this->lake_steepness = sp->lake_steepness;
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this->hill_threshold = sp->hill_threshold;
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this->hill_steepness = sp->hill_steepness;
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this->spflags = params->spflags;
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this->ground_level = params->ground_level;
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this->large_cave_depth = params->large_cave_depth;
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this->cave_width = params->cave_width;
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this->lake_threshold = params->lake_threshold;
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this->lake_steepness = params->lake_steepness;
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this->hill_threshold = params->hill_threshold;
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this->hill_steepness = params->hill_steepness;
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//// 2D noise
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noise_terrain = new Noise(&sp->np_terrain, seed, csize.X, csize.Z);
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noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
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noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z);
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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MapgenBasic::np_cave1 = sp->np_cave1;
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MapgenBasic::np_cave2 = sp->np_cave2;
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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}
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