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item drop multiplication fix

This commit is contained in:
Perttu Ahola 2011-04-19 17:09:45 +03:00
parent a7d36a50bb
commit 3c61d57f6d
3 changed files with 31 additions and 13 deletions

View file

@ -59,6 +59,8 @@ public:
virtual std::string getText() { return ""; }
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
// Gets amount of items that dropping one SAO will decrement
virtual u16 getDropCount(){ return getCount(); }
/*
Quantity methods
@ -279,6 +281,7 @@ public:
}
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
u16 getDropCount();
virtual bool addableTo(InventoryItem *other)
{