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Refactor Game class (part 2) (#5422)

* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
This commit is contained in:
Loïc Blot 2017-03-19 13:18:52 +01:00 committed by GitHub
parent 2e3778ec0c
commit 3c4ac70348
6 changed files with 285 additions and 266 deletions

View file

@ -118,21 +118,31 @@ int LuaMinimap::l_toggle_shape(lua_State *L)
int LuaMinimap::l_show(lua_State *L)
{
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
if (m->getMinimapMode() == MINIMAP_MODE_OFF)
m->setMinimapMode(MINIMAP_MODE_SURFACEx1);
client->showMinimap(true);
return 1;
}
int LuaMinimap::l_hide(lua_State *L)
{
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
if (m->getMinimapMode() != MINIMAP_MODE_OFF)
m->setMinimapMode(MINIMAP_MODE_OFF);
client->showMinimap(false);
return 1;
}