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Refactor Game class (part 2) (#5422)

* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
This commit is contained in:
Loïc Blot 2017-03-19 13:18:52 +01:00 committed by GitHub
parent 2e3778ec0c
commit 3c4ac70348
6 changed files with 285 additions and 266 deletions

View file

@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/clientscripting.h"
#include "game.h"
extern gui::IGUIEnvironment* guienv;
@ -198,7 +199,8 @@ Client::Client(
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6
bool ipv6,
GameUIFlags *game_ui_flags
):
m_packetcounter_timer(0.0),
m_connection_reinit_timer(0.1),
@ -250,7 +252,8 @@ Client::Client(
m_state(LC_Created),
m_localdb(NULL),
m_script(NULL),
m_mod_storage_save_timer(10.0f)
m_mod_storage_save_timer(10.0f),
m_game_ui_flags(game_ui_flags)
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
@ -1935,6 +1938,36 @@ bool Client::shouldShowMinimap() const
return !m_minimap_disabled_by_server;
}
void Client::showGameChat(const bool show)
{
m_game_ui_flags->show_chat = show;
}
void Client::showGameHud(const bool show)
{
m_game_ui_flags->show_hud = show;
}
void Client::showMinimap(const bool show)
{
m_game_ui_flags->show_minimap = show;
}
void Client::showProfiler(const bool show)
{
m_game_ui_flags->show_profiler_graph = show;
}
void Client::showGameFog(const bool show)
{
m_game_ui_flags->force_fog_off = !show;
}
void Client::showGameDebug(const bool show)
{
m_game_ui_flags->show_debug = show;
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()