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Change mainmenu texture handling + small misc changes

Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
This commit is contained in:
Kahrl 2013-08-20 22:38:14 +02:00
parent da9fe64851
commit 3c4734d69a
11 changed files with 150 additions and 90 deletions

View file

@ -307,7 +307,7 @@ inline std::string unescape_string(std::string &s)
{
std::string res;
for (size_t i = 0; i <= s.length(); i++) {
for (size_t i = 0; i < s.length(); i++) {
if (s[i] == '\\')
i++;
res += s[i];