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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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11 changed files with 150 additions and 90 deletions
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@ -227,7 +227,7 @@ function modstore.getmodlist(list)
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end
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retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
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list.data[i].texturename .. "]"
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engine.formspec_escape(list.data[i].texturename) .. "]"
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--title + author
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retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
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