mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Exclude vertical mapblock borders when setting light
This commit is contained in:
parent
091594e26e
commit
3bdf3df223
1 changed files with 4 additions and 1 deletions
|
@ -214,7 +214,10 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
|||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
|
||||
mg.setLighting(p1, p2, light);
|
||||
mg.setLighting(
|
||||
p1 + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||
p2 - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
|
||||
light);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue