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Switch from "is gltf" bool to source file format enum
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6 changed files with 25 additions and 13 deletions
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@ -762,7 +762,7 @@ ISceneManager *CSceneManager::createNewSceneManager(bool cloneContent)
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//! Get a skinned mesh, which is not available as header-only code
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SkinnedMesh *CSceneManager::createSkinnedMesh()
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{
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return new SkinnedMesh();
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return new SkinnedMesh(SkinnedMesh::SourceFormat::OTHER);
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}
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// creates a scenemanager
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