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Optional reconnect functionality
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
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parent
1e0e85f82e
commit
3b50b2766a
25 changed files with 232 additions and 109 deletions
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@ -114,15 +114,19 @@ int ModApiMainMenu::l_start(lua_State *L)
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bool valid = false;
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MainMenuData *data = engine->m_data;
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engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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engine->m_data->name = getTextData(L,"playername");
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engine->m_data->password = getTextData(L,"password");
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engine->m_data->address = getTextData(L,"address");
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engine->m_data->port = getTextData(L,"port");
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engine->m_data->serverdescription = getTextData(L,"serverdescription");
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engine->m_data->servername = getTextData(L,"servername");
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data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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data->do_reconnect = getBoolData(L, "do_reconnect", valid);
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if (!data->do_reconnect) {
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data->name = getTextData(L,"playername");
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data->password = getTextData(L,"password");
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data->address = getTextData(L,"address");
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data->port = getTextData(L,"port");
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}
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data->serverdescription = getTextData(L,"serverdescription");
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data->servername = getTextData(L,"servername");
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//close menu next time
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engine->m_startgame = true;
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