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Optional reconnect functionality

Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
This commit is contained in:
est31 2015-07-17 16:40:41 +02:00
parent 1e0e85f82e
commit 3b50b2766a
25 changed files with 232 additions and 109 deletions

View file

@ -114,15 +114,19 @@ int ModApiMainMenu::l_start(lua_State *L)
bool valid = false;
MainMenuData *data = engine->m_data;
engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
engine->m_data->name = getTextData(L,"playername");
engine->m_data->password = getTextData(L,"password");
engine->m_data->address = getTextData(L,"address");
engine->m_data->port = getTextData(L,"port");
engine->m_data->serverdescription = getTextData(L,"serverdescription");
engine->m_data->servername = getTextData(L,"servername");
data->selected_world = getIntegerData(L, "selected_world",valid) -1;
data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
data->do_reconnect = getBoolData(L, "do_reconnect", valid);
if (!data->do_reconnect) {
data->name = getTextData(L,"playername");
data->password = getTextData(L,"password");
data->address = getTextData(L,"address");
data->port = getTextData(L,"port");
}
data->serverdescription = getTextData(L,"serverdescription");
data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;

View file

@ -30,7 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
getServer(L)->requestShutdown();
const char *msg = lua_tolstring(L, 1, NULL);
bool reconnect = lua_toboolean(L, 2);
getServer(L)->requestShutdown(msg ? msg : "", reconnect);
return 0;
}

View file

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ModApiServer : public ModApiBase {
private:
// request_shutdown()
// request_shutdown([message], [reconnect])
static int l_request_shutdown(lua_State *L);
// get_server_status()