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Optional reconnect functionality
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
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parent
1e0e85f82e
commit
3b50b2766a
25 changed files with 232 additions and 109 deletions
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@ -25,17 +25,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <list>
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enum
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{
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TAB_SINGLEPLAYER=0,
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TAB_MULTIPLAYER,
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TAB_ADVANCED,
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TAB_SETTINGS,
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TAB_CREDITS
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struct MainMenuDataForScript {
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MainMenuDataForScript() :
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reconnect_requested(false)
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{}
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// Whether the server has requested a reconnect
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bool reconnect_requested;
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std::string errormessage;
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};
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struct MainMenuData
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{
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struct MainMenuData {
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// Client options
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std::string servername;
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std::string serverdescription;
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@ -43,19 +45,22 @@ struct MainMenuData
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std::string port;
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std::string name;
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std::string password;
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// Whether to reconnect
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bool do_reconnect;
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// Server options
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bool enable_public;
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int selected_world;
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bool simple_singleplayer_mode;
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//error handling
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std::string errormessage;
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// Data to be passed to the script
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MainMenuDataForScript script_data;
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MainMenuData():
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do_reconnect(false),
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enable_public(false),
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selected_world(0),
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simple_singleplayer_mode(false),
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errormessage("")
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simple_singleplayer_mode(false)
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{}
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};
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