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Optional reconnect functionality

Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
This commit is contained in:
est31 2015-07-17 16:40:41 +02:00
parent 1e0e85f82e
commit 3b50b2766a
25 changed files with 232 additions and 109 deletions

View file

@ -25,17 +25,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <list>
enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED,
TAB_SETTINGS,
TAB_CREDITS
struct MainMenuDataForScript {
MainMenuDataForScript() :
reconnect_requested(false)
{}
// Whether the server has requested a reconnect
bool reconnect_requested;
std::string errormessage;
};
struct MainMenuData
{
struct MainMenuData {
// Client options
std::string servername;
std::string serverdescription;
@ -43,19 +45,22 @@ struct MainMenuData
std::string port;
std::string name;
std::string password;
// Whether to reconnect
bool do_reconnect;
// Server options
bool enable_public;
int selected_world;
bool simple_singleplayer_mode;
//error handling
std::string errormessage;
// Data to be passed to the script
MainMenuDataForScript script_data;
MainMenuData():
do_reconnect(false),
enable_public(false),
selected_world(0),
simple_singleplayer_mode(false),
errormessage("")
simple_singleplayer_mode(false)
{}
};