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Optional reconnect functionality
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
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25 changed files with 232 additions and 109 deletions
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "mapblock.h"
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#include "jthread/jmutex.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class ServerEnvironment;
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class ActiveBlockModifier;
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@ -221,7 +222,8 @@ public:
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float getSendRecommendedInterval()
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{ return m_recommended_send_interval; }
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void kickAllPlayers(const std::string &reason);
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void kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect);
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// Save players
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void saveLoadedPlayers();
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void savePlayer(const std::string &playername);
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