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Optional reconnect functionality

Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
This commit is contained in:
est31 2015-07-17 16:40:41 +02:00
parent 1e0e85f82e
commit 3b50b2766a
25 changed files with 232 additions and 109 deletions

View file

@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "mapblock.h"
#include "jthread/jmutex.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class ServerEnvironment;
class ActiveBlockModifier;
@ -221,7 +222,8 @@ public:
float getSendRecommendedInterval()
{ return m_recommended_send_interval; }
void kickAllPlayers(const std::string &reason);
void kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect);
// Save players
void saveLoadedPlayers();
void savePlayer(const std::string &playername);