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Add names to NodeMetadata
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parent
697ff926ce
commit
3b3ca65562
4 changed files with 61 additions and 13 deletions
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NODEMETADATA_HEADER
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#define NODEMETADATA_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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#include <string>
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#include <iostream>
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@ -44,11 +44,12 @@ public:
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NodeMetadata(IGameDef *gamedef);
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virtual ~NodeMetadata();
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static NodeMetadata* create(const std::string &name, IGameDef *gamedef);
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static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef);
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void serialize(std::ostream &os);
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// This usually is the CONTENT_ value
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virtual u16 typeId() const = 0;
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virtual const char* typeName() const = 0;
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virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
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virtual void serializeBody(std::ostream &os) = 0;
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virtual std::string infoText() {return "";}
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@ -69,10 +70,11 @@ public:
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virtual std::string getText(){ return ""; }
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virtual void setText(const std::string &t){}
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protected:
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static void registerType(u16 id, Factory f);
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static void registerType(u16 id, const std::string &name, Factory f);
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IGameDef *m_gamedef;
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private:
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static core::map<u16, Factory> m_types;
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static core::map<std::string, Factory> m_names;
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};
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/*
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