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Android: Improve UI scaling on smaller high-density displays (#7834)

* Android: Improve UI scaling on smaller high-density displays
This commit is contained in:
stujones11 2018-11-18 10:31:19 +00:00 committed by Loïc Blot
parent e5a37543cc
commit 3b11288989
7 changed files with 58 additions and 15 deletions

View file

@ -284,12 +284,13 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
data->invsize.Y = MYMAX(0, stof(parts[1]));
lockSize(false);
#ifndef __ANDROID__
if (parts.size() == 3) {
if (parts[2] == "true") {
lockSize(true,v2u32(800,600));
}
}
#endif
data->explicit_size = true;
return;
}
@ -437,11 +438,12 @@ void GUIFormSpecMenu::parseCheckbox(parserData* data, const std::string &element
fselected = true;
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
s32 spacing = Environment->getSkin()->getSize(gui::EGDS_CHECK_BOX_WIDTH) + 7;
core::rect<s32> rect = core::rect<s32>(
pos.X, pos.Y + ((imgsize.Y/2) - m_btn_height),
pos.X + m_font->getDimension(wlabel.c_str()).Width + 25, // text size + size of checkbox
pos.Y + ((imgsize.Y/2) + m_btn_height));
pos.X, pos.Y + ((imgsize.Y / 2) - m_btn_height),
pos.X + m_font->getDimension(wlabel.c_str()).Width + spacing,
pos.Y + ((imgsize.Y / 2) + m_btn_height));
FieldSpec spec(
name,
@ -2145,16 +2147,28 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
// the image size can't be less than 0.3 inch
// multiplied by gui_scaling, even if this means
// the form doesn't fit the screen.
double prefer_imgsize = mydata.screensize.Y / 15 *
gui_scaling;
#ifdef __ANDROID__
// For mobile devices these magic numbers are
// different and forms should always use the
// maximum screen space available.
double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling;
double fitx_imgsize = mydata.screensize.X /
((5.0/4.0) * (0.5 + mydata.invsize.X));
((12.0 / 8.0) * (0.5 + mydata.invsize.X));
double fity_imgsize = mydata.screensize.Y /
((15.0/13.0) * (0.85 * mydata.invsize.Y));
((15.0 / 11.0) * (0.85 + mydata.invsize.Y));
use_imgsize = MYMIN(prefer_imgsize,
MYMIN(fitx_imgsize, fity_imgsize));
#else
double prefer_imgsize = mydata.screensize.Y / 15 * gui_scaling;
double fitx_imgsize = mydata.screensize.X /
((5.0 / 4.0) * (0.5 + mydata.invsize.X));
double fity_imgsize = mydata.screensize.Y /
((15.0 / 13.0) * (0.85 * mydata.invsize.Y));
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
MYMIN(fitx_imgsize, fity_imgsize)));
#endif
}
// Everything else is scaled in proportion to the

View file

@ -78,10 +78,12 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
setTabStop(true);
setTabOrder(-1);
updateAbsolutePosition();
float density = RenderingEngine::getDisplayDensity();
#ifdef __ANDROID__
density = 1; // dp scaling is applied by the skin
#endif
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
RenderingEngine::getDisplayDensity() *
s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
g_settings->getFloat("gui_scaling");
m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,