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Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
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e5a37543cc
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7 changed files with 58 additions and 15 deletions
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@ -284,12 +284,13 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
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data->invsize.Y = MYMAX(0, stof(parts[1]));
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lockSize(false);
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#ifndef __ANDROID__
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if (parts.size() == 3) {
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if (parts[2] == "true") {
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lockSize(true,v2u32(800,600));
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}
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}
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#endif
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data->explicit_size = true;
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return;
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}
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@ -437,11 +438,12 @@ void GUIFormSpecMenu::parseCheckbox(parserData* data, const std::string &element
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fselected = true;
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std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
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s32 spacing = Environment->getSkin()->getSize(gui::EGDS_CHECK_BOX_WIDTH) + 7;
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core::rect<s32> rect = core::rect<s32>(
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pos.X, pos.Y + ((imgsize.Y/2) - m_btn_height),
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pos.X + m_font->getDimension(wlabel.c_str()).Width + 25, // text size + size of checkbox
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pos.Y + ((imgsize.Y/2) + m_btn_height));
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pos.X, pos.Y + ((imgsize.Y / 2) - m_btn_height),
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pos.X + m_font->getDimension(wlabel.c_str()).Width + spacing,
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pos.Y + ((imgsize.Y / 2) + m_btn_height));
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FieldSpec spec(
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name,
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@ -2145,16 +2147,28 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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// the image size can't be less than 0.3 inch
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// multiplied by gui_scaling, even if this means
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// the form doesn't fit the screen.
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double prefer_imgsize = mydata.screensize.Y / 15 *
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gui_scaling;
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#ifdef __ANDROID__
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// For mobile devices these magic numbers are
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// different and forms should always use the
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// maximum screen space available.
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double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling;
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double fitx_imgsize = mydata.screensize.X /
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((5.0/4.0) * (0.5 + mydata.invsize.X));
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((12.0 / 8.0) * (0.5 + mydata.invsize.X));
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double fity_imgsize = mydata.screensize.Y /
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((15.0/13.0) * (0.85 * mydata.invsize.Y));
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((15.0 / 11.0) * (0.85 + mydata.invsize.Y));
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use_imgsize = MYMIN(prefer_imgsize,
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MYMIN(fitx_imgsize, fity_imgsize));
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#else
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double prefer_imgsize = mydata.screensize.Y / 15 * gui_scaling;
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double fitx_imgsize = mydata.screensize.X /
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((5.0 / 4.0) * (0.5 + mydata.invsize.X));
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double fity_imgsize = mydata.screensize.Y /
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((15.0 / 13.0) * (0.85 * mydata.invsize.Y));
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double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
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double min_imgsize = 0.3 * screen_dpi * gui_scaling;
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use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
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MYMIN(fitx_imgsize, fity_imgsize)));
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#endif
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}
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// Everything else is scaled in proportion to the
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@ -78,10 +78,12 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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setTabStop(true);
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setTabOrder(-1);
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updateAbsolutePosition();
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float density = RenderingEngine::getDisplayDensity();
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#ifdef __ANDROID__
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density = 1; // dp scaling is applied by the skin
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#endif
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core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
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s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
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RenderingEngine::getDisplayDensity() *
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s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
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g_settings->getFloat("gui_scaling");
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m_scrollbar->setRelativePosition(core::rect<s32>(
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relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
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