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Android: Improve UI scaling on smaller high-density displays (#7834)

* Android: Improve UI scaling on smaller high-density displays
This commit is contained in:
stujones11 2018-11-18 10:31:19 +00:00 committed by Loïc Blot
parent e5a37543cc
commit 3b11288989
7 changed files with 58 additions and 15 deletions

View file

@ -38,6 +38,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if USE_SOUND
#include "sound_openal.h"
#endif
#ifdef __ANDROID__
#include "porting.h"
#endif
/* mainmenumanager.h
*/
@ -127,7 +130,30 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
#ifdef __ANDROID__
float density = porting::getDisplayDensity();
skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
if (density > 1.5f) {
std::string sprite_path = porting::path_user + "/textures/base/pack/";
if (density > 3.5f)
sprite_path.append("checkbox_64.png");
else if (density > 2.0f)
sprite_path.append("checkbox_32.png");
else
sprite_path.append("checkbox_16.png");
// Texture dimensions should be a power of 2
gui::IGUISpriteBank *sprites = skin->getSpriteBank();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
if (sprite_texture) {
s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
if (sprite_id != -1)
skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
}
}
#endif
g_fontengine = new FontEngine(g_settings, guienv);
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");